Tuesday, April 7, 2015
Thursday, February 5, 2015
I started playing Runescape again after a long break. Since all my skills are over 90 now it has been fairly easy to collect some 99s. Some 99s that I have gotten since December 2014 are: summoning, constitution, range, defense, divination, theiving, and agility. I also recently got max combat level of 138.
Double exp weekend is on the weekend of Feb 20th and i hope to get 99 construction.
After that, I will need to get Attack, strength, magic, slayer and dungeoneering to get my max cape!!
Double exp weekend is on the weekend of Feb 20th and i hope to get 99 construction.
After that, I will need to get Attack, strength, magic, slayer and dungeoneering to get my max cape!!
Comp Cape Requirements
To wear:
- All skills at maximum (120 Dungeoneering and 99 in all other skills).
- All quests completed.
- All tasks completed.
- All spells unlocked from Livid Farm.
- Bones to Peaches spell unlocked from the Mage Training Arena.
- Unlocked the Tune Bane Ore spell from a scroll in Ritual of the Mahjarrat.
- Scroll of renewal purchased from the Dungeoneering Rewards trader.
- All Museum Kudos earned.
- Completed the Mage of Zamorak miniquest and unlocked the Abyss.
- Unlocked all Music tracks.
- Completed the Curse of Zaros miniquest.
- Completed the Hopespear's Will miniquest and laid the Goblin High Priests to rest.
- Completed the TzHaar Fight Kiln.
- Completed The Lair of Tarn Razolor miniquest and obtained Tarn's diary.
- Completed the Wizard Burial miniquest and aid Clarence to rest.
- Completed the Mahjarrat Memories miniquest.
- Reached the end of the Stronghold of Player Safety.
- Reached the end of the Stronghold of Security.
- 100% completed all 5 Fremennik Sagas.
- Hunted the Thalassus 10 times after Deadliest Catch.
- Killed the Queen Black Dragon and obtained the First dragonkin journal.
- Claimed a reward from Claus the chef for doing him a favor after completing Carnillean Rising.
- Must have scored at least 1,111 in a session of Big Chinchompa.
- Completed all mining and smithing tasks after What's Mine is Yours.
- Completed the Player-Owned Port tutorial.
- Unlocked the Enhanced yaktwee stick by catching 1,000 charm sprites.
- Completed a Tuska mask.
- Complete the Hyu-Ji, Quin or Eastern Curiosities storylines from your Player-Owned Port.
- Find all the pieces of the Reefwalker's Cape forgotten scroll.
- Find all Zaros and Seren memoriam crystals on Freneskae during or after Fate of the Gods.
- Obtained 'the Annihilator' title by defeating all four Nihil at once during or after Fate of the Gods.
- Find all of Bandos's memories on Yu'Biusk.
- Defeated every boss in the game to earn 'the Reaper' title.
- Unlocked the 'of the Iorwerth' title by completing 8 Dark beast tasks for Morvran.
- Unlocked the 'of the Cadarn' title by killing a combined total of 1,000 Cadarn magus and rangers.
- Unlocked the 'of the Trahaearn' title by mining and smelting 100 Corrupted ore.
- Unlocked the 'of the Crwys' title by growing and checking the health of an Elder tree.
- Found all Memoriam crystals in Prifddinas.
- Must have re-connectd the Spirit Tree in Prifddinas with her brethren by growing a Spirit tree in all three patches.
- Must have re-built the Statue of Rhiannon in the Tower of Voices at least once.
- Must perform well enough in Rush of Blood to impress Morvran.
- Unlocked the 'Slayer Master' title by completing 20 waves in the Platinum Rush of Blood in under 10 minutes.
- Unlocked the 'the Famous' title by completing Morvran's Slayer Challenge.
- Must have collected 15 Truthful, Blissful and Manifest shadow cores and claimed a Divination experience lamp from Lord Amlodd.
- Must have given Lady Ithell a crystal ward, staff, wand and orb and claimed the Magic experience lamp from her.
- Must have found the Super melee potion recipe while Dungeoneering, bought it from Lady Meilyr, made the potion and given it to her in return for a Melee experience lamp.
- Must have caught at least one of each type of impling (16 in all) for Daffyd in Prifddinas.
- Must have unlocked and bought all potion recipes from Lady Meilyr.
- Unlocked the 'of the Amlodd' title by talking to Lord Amlodd after using a Light creature familiar's special move.
- Unlocked the 'of the Hefin' title by completing 200 laps of the Hefin Agility Course.
- Unlocked the 'of the Meilyr' title by growing and harvesting 50 Harmony moss.
- Must have found all eight journal pages from the Hefin Agility Course.
Monday, February 10, 2014
DIY account started
My friend Mark started a new DIY account on RS so i decided to start one too. He is quite a bit ahead of me but it will be fun to play RS in a different way from time to time. Here are the rules he follows about a DIY account.
No trading
No use of Grand Exchange
No assists
No lootshare
Group minigames are allowed
No trading
No use of Grand Exchange
No assists
No lootshare
Group minigames are allowed
Wednesday, August 15, 2012
Ardy Elite completed!!
I have been wanting to finish the Ardy elite for a long time now. The Ardy 4 cape gives unlimited teleports to the ardy farm patch. Gonna be awesome for my herb runs. Aug 15, 2012
diaries done: Varrock, Ardy, Seers, Lumby, Burthorpe
Diaries left to complete: Fally (1 task), Karamja (2 tasks), Fremmy (2 tasks), Mortania (5 tasks)
Meet Orion
According to myth, Orion was
the son of Poseidon the sea god and Euryale, daughter of King Minos of Crete, a
great huntress. Poseidon gave Orion the power to walk on water. Homer in the Odyssey
describes Orion as a giant
hunter, armed with an unbreakable club of solid bronze. In the sky, the hunter’s
dogs follow at his heels, in pursuit of the hare.
Orion inherited his mothers talent, and became the greatest hunter in the world. Unfortunately for him, with his immense strength came an immense ego, and he boasted that he could best any animal on earth. In response to his vanity, a single small scorpion stung him and killed him.
Orion inherited his mothers talent, and became the greatest hunter in the world. Unfortunately for him, with his immense strength came an immense ego, and he boasted that he could best any animal on earth. In response to his vanity, a single small scorpion stung him and killed him.
Tuesday, August 14, 2012
money making
Here are some posible ways to make money. Feel free to add your own methods.
Keep in mind that almost any skill if you work on it to a high level can make
you money. (fishing, fining, hunting, rc, wc, slayer etc)
1. runecrafting nats, bloods, deaths or double astrals.
2. frost dragons
3. gwd, nex
4. red chins, grahks
5. item lending
6. I have heard you can make a lot of money making scrolls for bunyips and unicorns, I havent checked it myself, also in trading pouches for scrolls.
7. collecting white berries on red dragon isle.
8. looting your kingdom in misc.
1. runecrafting nats, bloods, deaths or double astrals.
2. frost dragons
3. gwd, nex
4. red chins, grahks
5. item lending
6. I have heard you can make a lot of money making scrolls for bunyips and unicorns, I havent checked it myself, also in trading pouches for scrolls.
7. collecting white berries on red dragon isle.
8. looting your kingdom in misc.
Mining and Smithing guide
Here are some of my mining
tips along with some of my favorite mining spots. Save all your ores to work on
smithing. Mine lots of stars all the way to level 99 and beyond, see my star
hunting guide on this website. Two familiars do
give an invisible mining boost. Obsidian Golem lvl 73 gives a +7 mining boost
and the Lava Titan lvl 83 gives a +10 mining boost.
Varrock Armour gives a mining boost.
level 1-20 mine copper and tin in Varrock.
level 21-77 mine mostly iron, but you can mine any other ores and save them if you want.
If you have at least 15 dungeonering you can bank in the resource dungeon, where there is a deposit box. There are 3 iron ores right outside the door to the resource dungeon and there are 13 coal ore inside the resouce dungeon. I find I level faster with iron and you can get lots of coal when you get to level 77 mining.
Another favorite spot is outside living rock caverns where there are two iron ores. You can climb down the rope and use the deposit box inside the cavern.
A spot I haven't used much is at the mine outside Piscatoris fishing colony. There are 3 iron ores in a triangle and you don't have to move at all you can just mine and drop for fast levels.
I myself never liked mining at the granite quarry but many people mine there for very good experience. You can tele to a bank and deposit your granite or just drop it for faster exp. Granite sells well because it is used for summoning.
Once you reach 77 mining you can start mining in living rock caverns. At 77 you can mine coal and at 80 you can mine gold. There is a deposit box in the cavern and you should save all your ores for smithing later. World 84 or world 77 are safer for living rock cavern because they are crowded worlds and it makes it safer to mine. You will get hit sometimes so I don't recommend AFKing down there. As long as you are paying attention you should be safe to mine.
One of my favorite mines is the one in Keldagrim. You need to complete Forgiveness of a Chaos Dwarf to use the mine. I take the cart from the GE to get to Keldagrim. There are two runite ores and 10 adamantite as well as several gold ores. I spent many hours mining here and saving all the ores I could to smith with.
This
is the video I made to celebrate my first 99
They took away
my music so just play your own when you watch it
This is where you will start using the ores you have mined.
level 1-5 make bronze bars
level 5-15 smith bronze bars into arrowheads
level 15 make iron bars, use ring of forging
level 22 smith iron bars into knives
level 40-99 make gold bars using gold smithing gauntlets obtained from Family Crest quest.
level 68 smith mithril plates if you have any mithril ore in your bank
level 73-99 smith addy bolts or arrow tips. Fletch them for fletching exp if you want.
If you have saved the ores you have mined it should be an easy road to 99 ^_^ good luck!
Varrock Armour gives a mining boost.
level 1-20 mine copper and tin in Varrock.
level 21-77 mine mostly iron, but you can mine any other ores and save them if you want.
If you have at least 15 dungeonering you can bank in the resource dungeon, where there is a deposit box. There are 3 iron ores right outside the door to the resource dungeon and there are 13 coal ore inside the resouce dungeon. I find I level faster with iron and you can get lots of coal when you get to level 77 mining.
Another favorite spot is outside living rock caverns where there are two iron ores. You can climb down the rope and use the deposit box inside the cavern.
A spot I haven't used much is at the mine outside Piscatoris fishing colony. There are 3 iron ores in a triangle and you don't have to move at all you can just mine and drop for fast levels.
I myself never liked mining at the granite quarry but many people mine there for very good experience. You can tele to a bank and deposit your granite or just drop it for faster exp. Granite sells well because it is used for summoning.
Once you reach 77 mining you can start mining in living rock caverns. At 77 you can mine coal and at 80 you can mine gold. There is a deposit box in the cavern and you should save all your ores for smithing later. World 84 or world 77 are safer for living rock cavern because they are crowded worlds and it makes it safer to mine. You will get hit sometimes so I don't recommend AFKing down there. As long as you are paying attention you should be safe to mine.
One of my favorite mines is the one in Keldagrim. You need to complete Forgiveness of a Chaos Dwarf to use the mine. I take the cart from the GE to get to Keldagrim. There are two runite ores and 10 adamantite as well as several gold ores. I spent many hours mining here and saving all the ores I could to smith with.
SMITHING
This is where you will start using the ores you have mined.
level 1-5 make bronze bars
level 5-15 smith bronze bars into arrowheads
level 15 make iron bars, use ring of forging
level 22 smith iron bars into knives
level 40-99 make gold bars using gold smithing gauntlets obtained from Family Crest quest.
level 68 smith mithril plates if you have any mithril ore in your bank
level 73-99 smith addy bolts or arrow tips. Fletch them for fletching exp if you want.
If you have saved the ores you have mined it should be an easy road to 99 ^_^ good luck!
Dailies and Weeklies and one Monthly :p
What do you do in your daily chore list? Here are some ideas:
Still testing this atm but I have been told it takes less than 20 min a day w 500k plus profit a day.
Buy Battlestaves in Varrock, add orb and alch
Mine red sandstone and make flasks
Gain favor in Miscelania kingdom, deposit money if needed, loot every 1-2 weeks
Collect sand in Yanille, flax in Seers and pure ess in Ardy
Buy seaweed and pineapple in Catherby
Get free pineapples in Brimhaven
Buy vial pkg in Karamja
Buy death runes from all the magic shops (Varrock, Port Sarim, Mage Arena, Magic Guild, Lunar Isle, Mage at the Abyss teleport, Void Knight Magic Shop)
Wicked hood teleports to make death runes
Mine stars ans chop evil trees
Jack of Trades aura bonus if you own it
Assist effigies if you are able
Farm Run-
Plant Marigolds/limpwurt root and herbs seeds at all the farming spots
Summon an Ent and harvest cactus spines at Al Kharid
harvest fruit from fruit trees/do tree run
harvest white berries on all your bushes
plant evil turnip seed
if you have any willows planted, cut branches
Kill Jade vine, Bork, Phoenix
Fish Flingers
Bookof Char
Court Summons
Loot Culinaromancer's chest in basement of Lumby castle
buy chocolate bars, cooking apples, pots of cream, flour and butter
Weekly-
Loot your kingdom every 1-2 weeks
If you are in a clan you can gain exp from clan cape
Tears of Guthix
Pengies
Kill Skeletal horror
collect rocks for statue
circus
Familiarization
hanky points
Monthly-
Troll Invasion
Still testing this atm but I have been told it takes less than 20 min a day w 500k plus profit a day.
Buy Battlestaves in Varrock, add orb and alch
Mine red sandstone and make flasks
Gain favor in Miscelania kingdom, deposit money if needed, loot every 1-2 weeks
Collect sand in Yanille, flax in Seers and pure ess in Ardy
Buy seaweed and pineapple in Catherby
Get free pineapples in Brimhaven
Buy vial pkg in Karamja
Buy death runes from all the magic shops (Varrock, Port Sarim, Mage Arena, Magic Guild, Lunar Isle, Mage at the Abyss teleport, Void Knight Magic Shop)
Wicked hood teleports to make death runes
Mine stars ans chop evil trees
Jack of Trades aura bonus if you own it
Assist effigies if you are able
Farm Run-
Plant Marigolds/limpwurt root and herbs seeds at all the farming spots
Summon an Ent and harvest cactus spines at Al Kharid
harvest fruit from fruit trees/do tree run
harvest white berries on all your bushes
plant evil turnip seed
if you have any willows planted, cut branches
Kill Jade vine, Bork, Phoenix
Fish Flingers
Bookof Char
Court Summons
Loot Culinaromancer's chest in basement of Lumby castle
buy chocolate bars, cooking apples, pots of cream, flour and butter
Weekly-
Loot your kingdom every 1-2 weeks
If you are in a clan you can gain exp from clan cape
Tears of Guthix
Pengies
Kill Skeletal horror
collect rocks for statue
circus
Familiarization
hanky points
Monthly-
Troll Invasion
Herblore Habitat
INTRODUCTION
Special notes: You can get strange rocks while playing this mini game.
When harvesting herbs with the Farming Juju potion you get the chance of harvesting two herbs at once. If this happens when you have only one inventory spot open the extra herb will fall on the ground. Don't leave a farming spot before you check for herbs on the ground.
This mini game trains three skills together farming, herblore and hunting. The habitat is an inexpensive way to train herblore.
To be able to train the three skills at the core of the Herblore Habitat, you will need a Farming level of at least 54, a Hunter level of 70 and a Herblore level of 54. Since Farming is the skill with which you can train all other skills, you must have a Farming level of 54 to get any benefit from the Herblore Habitat. In order to obtain all 3 rewards, you must have (81 Hunter), (77 Farming), (75 Herblore) and (55 agility). Boosts can be used.
If you wish to construct your own environmental features in the habitat - rather than paying Papa Mambo to make them - you will need between level 56 -80 construction. You don’t need to bring a hammer and saw for them. Papa Mambo will ask for between 56,000-80,000 coins to build a feature. To avoid the high cost of Papa Mambo building for you, get an assist from a player with 80 plus construction.
There is a deposit box available to the south of the habitat.
You can teleport to the habitat or walk there from the Shilo area.
To buy a teleport speak to Bettamax in Taverly near the house portal. The teleports are around 2k each. Once you have earned a witchdoctor mask, you can tele to the habitat for free using the mask.
Also bring a teleport to get out when you're done because it is in a remote location. You can always home teleport if you need to. Bring some money for supplies. Also make sure the farming leprechaun is holding all your farming tools including super compost. Talk to Astlayrix and Papa Mambo to get started he will give you a few free seeds to begin. You can buy more supplies from him as well.
FARMING
These seeds grow into blossoms when planted in the vine flower patches of the Herblore Habitat. Everyone who comes to the area will begin by planting these seeds, in time you will collect seeds for the vine bush and vine herb patches. You look after these farming patches in the same way all other farming patches work. The leprechaun will store the potions you make here as well. It is recomended to pay the farmer to watch your herbs, I have lost a few by not paying. Also, you do not have to wait for a fruit tree to be fully grown before replacing it.
Payments For
Farmer:
Apple tree- 9 raw sweetcorn
Banana tree- 4 baskets of apples
Orange tree- 3 baskets of strawberries
Lergberry bush- 3 red vine blossom
Kalferberry bush- 3 lergberries
Erzille- 3 green vine blossom
Ugune- 3 blue vine blossom
Argway- 4 red vine blossom
Shengo- 5 Lergberries
Samaden- 5 Kalferberries
Apple tree- 9 raw sweetcorn
Banana tree- 4 baskets of apples
Orange tree- 3 baskets of strawberries
Lergberry bush- 3 red vine blossom
Kalferberry bush- 3 lergberries
Erzille- 3 green vine blossom
Ugune- 3 blue vine blossom
Argway- 4 red vine blossom
Shengo- 5 Lergberries
Samaden- 5 Kalferberries
HUNTING
Hunting at the habitat will give you a number of additional seeds that you can farm with at the habitat. Details of those plants can be found below.
After planting a seed (green, red or blue blossom) Common Jadinkos will appear and you can start hunting them with the traps you buy from Papa Mambo. I haven't had any problems catching Common Jadinkos without baiting the traps. I recommend baiting the traps of the higher leveled Jadinkos as well as either smoking the trap with a torch or drinking a scentless potion. You will be able to catch more of them this way, the bait is the withered vine that you get as a drop from catching common Jadinkos.
The traps are used the same way box traps are used to catch chins. The traps look very plantlike and the Jadinkos are part lizard part plant also. Three of the jadinkos are caught by tracking using a noose wand. There are only 2 or 3 paths the Jadinko will take while you are tracking them. It will become easy if you always start at the same burrow, then it will always take the same path, this way you can catch them much quicker.
The Jadinkos will drop more seeds for you when you catch them. You won’t get a seed every time but you do get a vine every time you catch one, which are used to make potions. There are 13 different types of Jadinkos. They are each attracted to the hunting area by the smells of the plants you have planted in the farming patches. The 10 more common Jadinkos are attracted to the same plants each time.
The plants the 3 god Jadinkos are attracted to will vary each week and will have to be determined by trial and error, they are also different for each player. You choose from a tree, a vine flower, a bush and a habitat. Some also require a potion poured over the flower you have grown. If you are on the right path for a God Jadinko, you may recieve a message "You have found 3 out of the 4 types for Guthix." Upon getting all four correct entries, you will receive a message "You've attracted some Saradomin Jadinkos to the nearby island."
After you have hunted Common Jadinkos for awhile you will have collected a few types of seeds. Planting these seeds in different combinations will attract other types of Jadinkos to the area. You should try to catch one of each type each week.
Steps for catching
the 10 basic Jadinkos:
1. Common - Plant a green flower
2. Carrion - Plant kalferberry bush, build a boneyard
3. Diseased - Plant a banana tree
4. Cannibal - Build tall grass, use potion on flower patch
5. Shadow - Plant red flower, build abandoned house
6. Aquatic - Build pond, plant apple tree, use potion on flower patch
7. Camouflaged - Plant lergberry bush, build standing stones, use potion on flower patch
8. Draconic - Build dark pit, use potion on flower patch
9. Amphibious - Plant blue flower, build pond
10. Igneous - Build vent, plant orange tree
1. Common - Plant a green flower
2. Carrion - Plant kalferberry bush, build a boneyard
3. Diseased - Plant a banana tree
4. Cannibal - Build tall grass, use potion on flower patch
5. Shadow - Plant red flower, build abandoned house
6. Aquatic - Build pond, plant apple tree, use potion on flower patch
7. Camouflaged - Plant lergberry bush, build standing stones, use potion on flower patch
8. Draconic - Build dark pit, use potion on flower patch
9. Amphibious - Plant blue flower, build pond
10. Igneous - Build vent, plant orange tree
These are the
components to attract each Jadinko. If the component isn’t listed it isn’t
required.
Common, flower trap, any flower
Shadow, tracking, red flower, abandoned house
Igneous. Flower trap, blue flower, thermal vent. Lergberry bush, orange tree
Cannibal, flower trap, Juju hunter potion, green flower, tall grass, kalferberry bush
Aquatic, flower trap, juju hunter potion, red flower, pond, kalferberry bush, apple tree
Amphibian, flower trap, blue flower, pond, lergberry bush
Carrion, flower trap, green flower, boneyard, kalferberry bush
Diseased, tracking, any flower, boneyard, banana tree
Camouflaged, tracking, Juju hunter potion, any flower, standing stones, lergberry bush
Draconic, flower trap, Juju hunter potion, red flowers, dark pit, lergberry bush
Common, flower trap, any flower
Shadow, tracking, red flower, abandoned house
Igneous. Flower trap, blue flower, thermal vent. Lergberry bush, orange tree
Cannibal, flower trap, Juju hunter potion, green flower, tall grass, kalferberry bush
Aquatic, flower trap, juju hunter potion, red flower, pond, kalferberry bush, apple tree
Amphibian, flower trap, blue flower, pond, lergberry bush
Carrion, flower trap, green flower, boneyard, kalferberry bush
Diseased, tracking, any flower, boneyard, banana tree
Camouflaged, tracking, Juju hunter potion, any flower, standing stones, lergberry bush
Draconic, flower trap, Juju hunter potion, red flowers, dark pit, lergberry bush
HERBLORE
Potions
can be made out of the resources you collect during your hunting and farming
activities in the habitat. The cauldron beside Papa mambo has water in it to use
for potions or to refill watering cans. Six of the potions can be stored with
the Leprechaun, the others you will store in your bank. The hunter and scentless
potions are used in the herblore habitat. The hunter potion is poured on the
vine blossom plant to attract certain Jadinkos. The scentless potion is one that
you drink and it has the same effect that smoking the traps would have. You will
catch more jadinkos by removing your scent from the area. The potions have some
amazing benefits and are worth trying. I use the farming potion each time I do
an herb run and in has increased my herb yields a lot. My best run so far is 72
snapdragons using the potions. I have also tried the fishing potions to catch
baron shark. Cooking potions are used to make Juju gumbo which heals 320 life
points and is the highest healing food currently. The woodcutting and mining
potions will attract a spirit that will bank your ores or logs for you similar
to the auto banking you get after the evil tree. The potions made from the god
jadinkos give a 10 percent exp boost to farming, herblore and hunter as long as
you are doing those activities in the habitat. I am loving the benefits of these
potions. These are the ingredients for making each potion:
Juju hunter potion, erzille, corrupt vine (Diseased Jadinko)
Scentless potion, argway, shadow vine (Shadow Jadinko)
Juju farming potion, ugune, marble vine (Igneous Jadinko)
Juju cooking potion, shengo, plant teeth (Cannibal Jadinko)
Juju fishing potion, shengo, aquatic vine (Aquatic Jadinko)
Juju woodcutting potion, samaden, oily vine (Amphibious Jadinko)
Juju mining potion, samaden, draconic vine (Draconic Jadinko)
Saradomin’s Blessing, samaden, saradomin vine
Guthix gift, samaden, guthix vine
Zamorak’s favor, samaden, zamorak vine
REWARDS
If you catch at least one of each Jadinko in one week (the reset time is the same as penguin's and the circus' reset, the shaman will tell you to come to him to receive your reward. The amount of xp earned is equal to twice as much xp you would get for turning a pair of shattered heart rocks. The first time you catch all of the normal jadinkos at least once, you will get Witchdoctor legs or Witchdoctor robes.
You will receive the Witchdoctor mask when you've managed to catch all of the god jadinkos at least once. The xp amount you receive after finding all 3 God jadinkos is equal to the amount of xp you get from turning in a pair of strange rocks. You get 12680xp for finding all normal jadinkos then you get 6340xp for finding all 3 God jadinkos at 81 hunter.
In order to obtain all 3 rewards, you must have (81 Hunter), (77 Farming), (75 Herblore). Boosts can be used.
Dungeoneering Tips
1. Start on floor 1 and go to the highest floor you can then reset, make sure all the floors have been done which you can do, you don’t have to do them in order but make sure they are all done before resetting. This is called prestige, the higher you prestige the more exp you will receive each floor. If you repeat a floor before resetting you will not get prestige exp for that floor seriously decreasing the amount of exp you receive.
2. 5 people in 5 difficulty large dungeon is best for higher floors (medium if you have 3 people), however 5 people in a 1 difficulty small dungeon are best for lower floors. Simply because the exp is so low its not worth spending too much time on them.
3. Complexity 6 is best for higher floors, however complexity 1 is best for lower floors. Same reason as above, get it done fast and move on to better floors.
floors.
4. Try not to die because it is a serious drop in exp. Tele out of the room if it looks like you might die.
5. Remember dung is a team skill. Don't just look out for yourself. Help out your team.
I also summon an adept bloodrager and make a strong melee potion to help boost my combat stats. Be aware of what you can summon and be on the lookout for the materials you need to have on hand for summons and potions. Most of these things can be found in drops or in the various rooms.
So that you can get an idea of the benefits of using potions and familiars I'm going to list the stats of the ones I use. The adept bloodrager gives an invisible boost of 9 percent to the players melee defense. Its scroll is called sundering strike and it increases the accuracy of the attack, deals more damage, and reduces your opponent's defense. The strong melee potion boosts attack and strength by 6 plus 20 percent of each level. I have customized my dungeonering ring to tier 7 Berzerker which gives 17 percent boost to strength when using an aggressive attack style. It is a good idea to find out what boost you can use and get their benefits.
Binding an Item: First priority is to bind a good weapon. I have a Prom 2h bound and it works well for most enemies, bind the best weapon you can wield. Second priority for binding is a shadow silk hood if you get it in a drop. It protects against almost all enemies. Third priority is to bind the best chest plate you can wear.
You can also bind 125 arrows and I recomend you do this. Some enemies are easier to kill using range.
Upgrading your ring: You can use tokens to upgrade your ring to give a boost in combat stats. I have berserker (used with a 2h sword) and gatherer (gives more resources when I mine, wc, fish, etc) on my ring. Level 4-5 is high enough to upgrade the ring. Make sure you activate the ring by changing the setting to 'in use'. I had a ring for weeks and it didnt seem to be helping much. I didnt have it turned on.
Process: The idea is to clear each floor as fast as possible. The only things you need to kill are rooms with a guardian door inside and the boss at the end, skip killing all others unless you need food. If there is a shade in the room kill it first. They can do a lot of damage. It is enough to unlock all doors to get credit for the room. Make sure all doors are unlocked before killing the boss. Look inside the room before entering to make sure you don’t accidentally enter the boss room before you are ready. If a room is a dead end there is no reason to kill the enemies inside unless there is an altar inside, so that your team can recharge prayer. Do go in and pick up a key if there is one inside, then run back out.
If the creature looks like a dinosaur and its name ends it styx, these are not killed using a weapon but by carving a hunting trap and setting it up in the room. Ranged armour is made from the skins. There are 10 different tiers of this animal.
When processing resources use the best tools you can. For instance you will mine more ores if you have a prom pickaxe and you will burn less food if you use the best logs available. You also burn less food if you use the range to cook rather than using a fire alone. To use the range use a log on it then use a tinderbox on it to light it.
It is best to form a good dung team and have roles clearly set out. Some roles are keying, mining/smithing, fishing/wc/cooking, Stay together as a team as much as you can (except for the keyer) and pile enemies. All members of the team should be basing food for the team to use (bring food to the start room) Leave any coins you don’t need on the table in case someone needs to buy something.
The keyer: This is an important role and is the leader of the dungeon party. This person goes around unlocking all the doors. They are a scout, telling the rest of the team what to expect up ahead. The team should be ready to provide the keyer with food since they don’t kill enemies unless necessary. If the keyer says to tele to the gatestone finish clearing the room you are in first and them tele to it. If you pick up a key leave it at base and let the keyer know. The keyer will have you tele to a sfe spot when possible. If its not possible they will tell you what prayer to use before you tele. The rest of the team should stay together whenever possible. If the keyer asks for food take it right away. Listen to the keyer as that person is the guide and makes it much faster to clear a dungeon.
You will need to set up a system that works for you to keep track of where the keyed doors are located. A chart or spreadsheet can work well for this. Especially in large dungeons where there are many keyed doors to keep track of.
Group gatestone: The portal can be replaced with other things like an altar or range. If someone has built something dont replace without talking to the team. These things are expensive to build. You can still tele to the gatestone (gs) by using a spell with runes. You can also make a personal gatestone to make getting around faster.
Attack styles to use:
Animated pickaxe: Slash
Animated book: Slash
Ankous: stab, range, magic
Bat: Slash
Black demon: Slash
Brutes: Stab
Cave slime: magic
Crawling hand: crumble undead spell
Dungeon spider: slash, magic
Earth warrior: Crush
Edimmu: Stab
Fire giant: Stab
Forgotten mager: Slash
Forgotten ranger: Slash
Forgotten warrior (plate): Crush
Forgotten warrior (chain): Stab
Frost dragon, fire spells, stab
Ghosts: Slash
Giant bat: stab
Giant skeleton: crush, magic
Greater demon: Slash
Green dragon: Stab
Guard dog: Slash
Hellhound: Crush
Hill giant: Slash
Hobgoblin: Crush
Hydra: Slash
Ice elemental: Crush
Icefiend: Stab
Ice Giant: Crush, range, fire spells
Ice spider: crush
Ice troll: Stab, fire spells, flameburst defender
Ice warrior: crush
Iron dragon: stab, magic, fire spells
Jelly: crush, slash
Lesser demon: Slash
Mercenary leader: range
Mysterious Shades: Slash
Necromancer: Slash
Nechryael: slash
Night spider: crush
Pyrefiend: water spells
Reborn mages: unknown
Rats: Slash
Red dragon: stab, range
Skeleton: crush
Seeker: stab
Soulgazer: range, stab
Spiders: Crush
Spiritual guardians: crush, magic
Skeleton: Crush
Thrower troll: slash
Zombie: Slash
Bosses:
1. Gluttonous Behemoth
Prayer: Protect Magic
Weakness - Crush
2. Astea Frostweb
Prayer: Protect Magic
Weakness - Crush/Range
3. Icy Bones
Prayer: Protect Melee
Weakness - Stab
4. Luminescent Icefiend
Prayer: Protect Range
Weakness - Stab
5. Plane-freezer Lakhrahnaz
Prayer: Protect Range
Weakness - Stab
6. To'Kash the Bloodchiller
Prayer: Protect Magic
Weakness - Crush
7. Skeletal Horde
Prayer: Protect Magic
Weakness - Crush
8. Hobgoblin Geomancer
Prayer: Protect Magic
Weakness - Stab
9. Bulwark Beast
Prayer: Protect Range
Weakness - break armor with pickaxe then crush.
10. Unholy Cursebrearer
Prayer: Protect Magic
Weakness - Crush
11. Rammernaut
Prayer: - Protect Melee
Weakness - Magic/Stab
12. Stomp
Prayer: Protect Range
Weakness - Crush
13. Har'Lakk the Riftsplitter
Prayer: Protect Magic
Weakness - Stab/Magic
14. Lexicus Runewright
Prayer: Protect Magic
Weakness - Range/Slash
15. Sagittare
Prayer: Protect Magic
Weakness - Stab
16. Night-gazer
Prayer: Protect Magic
Weakness - Stab, light all 4 beacons
17. Shadow-forger
Prayer: Protect melee
Weakness - Stab, avoid special attack by hiding behind pillars
18. Bal'lak the Pummeller
Prayer: Melee if your tanking, Magic if not.
Weakness - Stab
19. Yk'Lagor the Thunderous
Prayer:
Weakness: slash, magic
20. Grave Creeper
make sure auto relaliate is turned off during this battle
Prayer: melee
Weakness: slash
21. Necrolord
Prayer: mage
Weakness: range, earth spells
22. Flesh-spoiler Haasghenahk
Prayer: mage in first form, melee in second form
Weakness: stab
23. Runebound behemoth
Prayer: magic
Weakness: stab
24. Skeletal trio
Prayer: Mage primarily but you may have to switch prayer. Try to kill the ranger first, then mage, then warrior
Weakness: Use the combat triangle and use attack style of whatever they are not praying
25. Blink
Prayer: swich according to its attack style
Weakness: stab
26. Warped gulgea
Prayer: switch prayer according to which special attack it uses
Weakness: slash, also weak to Gorajo combat familiars, bloodrager recomended
27. Dreadnaut
this boss can be safe spotted and maged
Prayer: melee
Weakness: magic
28. Hope devourer
this boss can be safe spotted and maged
Prayer: melee
Weakness: unknown
29. World-gorger Shukarhazh
Prayer: magic
Weakness: unknown
30. Kal'Ger the Warmonger
Prayer: melee when he is using the melee weapons, mage otherwise
Weakness: crush, switch attack styles when he does using combat triangle
SafiOwnz
Monday, August 13, 2012
Star Hunting Guide
Table of Contents
1. Introduction
2. Locations
3. Requirements
4. What Items to Bring
5. Basics of Star Hunting
The first week I started playing rs I was mining at the mine in west Varrock near Champions Guild. I saw a group of people crowded around what I thought was a buffalo. They appeared to be hacking away at this buffalo. I asked a friend what they were doing and he said “omg it’s a star!! Go mine it.” Ever since that first star sighting I have loved hunting stars. I was such a new player that I often got lost looking for them, but I didn’t seem to care, I kept at it. The first time I hunted a desert star I didn’t know I needed to bring water with me. Of course I was nearly killed. I built my castle mainly because I needed a telescope to aid in my star addiction. I have sometimes joked that I have a 50 mil telescope in my house because it is the reason I have an rs house.
Shooting stars is a Distractions & Diversions, which
occurs every 2 hours.
You can find a shooting star by using your telescope in your rs house. Use the telescope and it will display a time and general area the star will fall.
You can find a shooting star by using your telescope in your rs house. Use the telescope and it will display a time and general area the star will fall.
Mining stars gives very good mining experience. It is how I got the majority of my mining experience. If you are the first person to touch a shooting star you get an experience bonus of 75 times your mining level. This is known as tagging a star.
The following chart shows exp per dust for each level of the star.
Star Size......Experience per Dust
Size 1…………….14 xp
Size 2…………….25 xp
Size 3…………….29 xp
Size 4…………….32 xp
Size 5…………….47 xp
Size 6…………….71 xp
Size 7…………….114 xp
Size 8…………….145 xp
Size 9…………….210 xp
You have 2 hours to mine a star, otherwise it will disappear. This has happened to me only once. I was mining alone at Relekka in the middle of the night, and poof my star was gone…. very eerie feeling.
You will receive “star dust” when you are mining the shooting star, max star dust is 200. After you reach 200 max star dust continue mining for experience. When the star is fully mined, a star sprite will appear and he will reward you for releasing him. You give the star sprite your star dust in exchange for your reward. The amount of rewards depends on the amount of star dust. If the star ends, also known as the star tubbies, and you don't have 200 dust, it is best to save it until the next star. This way you will get your max reward when you turn in your dust.
With 200 star dust, you will get:
- 152 cosmic runes
- 52 astral runes
- 50002 coins
- 20 gold ore (noted)
You can only get a reward once a day, but you can mine every 2 hours.
Misthalin (Lumby/Var):
• Lumbridge mine (lumby)
• South east Varrock mine (East Varrock)
• Champions guild mine (champs)
• Varrock Rune shop (rune shop)
Asgarnia (Fally):
• Rimmington mine (rimmy)
• Outside Mining guild
• West Falador mine (west fally)
• Crafting Guild (craft)
Kandarin (Ardy):
• Coal Trucks (coal)
• North east Ardougne (East Ardy)
• Monastry (Party Monks)
• Port Khazard (Khaz)
• Yanille Magic Guild (Yan)
Kharidian Desert
• Scorpion mine north of Al Kharid (Scorps)
• Outside Duel Arena building (Duel)
• Outside Al Kharid bank (Al bank)
• Mine north of Uzer (uzer)
• Nardah bank (nardah)
• Vulture mine (vultures)
• Granite Quarry south-west of Pollnivneach (quarry)
Fremmenik and Lunar Isle (Lunar):
• Keldagrim Entrance (Rel East)
• Relleka town mine (relleka)
• Jatizso mine entrance (jat)
• East of 2nd island on Neitiznot (neit)
• Miscellania mine (misc)
• Entrance to Lunar Island mine (lunar)
Wilderness (wildy):
• Zamorak mage, abbys mage (abbys)
• Skeleton mine, level 10 wildy (skelly)
• Wilderness Volcano bank (Wildy bank)
• Rune Rocks
• Hobgoblin mine, level 38 wilderness (hobs)
• Pirate mine, level 53 wilderness (pirates)
• Mage arena outside bank, level 55 wilderness (mage arena)
Piscatoris, Gnome and Tirannwn (gnomes):
• Gnome stronghold outside southern bank (gnome)
• Lletya, west of bank (Elves)
• Piscatoris, outside colony (pisc)
Morytania & Moss Le’Harmless (mos le):
• Outside Canafis bank (Canafis)
• Outside Moss Le’Harmless bank (moss le)
• Outside Burgh de Rott bank (burgh)
Crandor and Karamja (Jama):
• Crandor, south west coast (crandor)
• Brimhaven dungeon entrance (dungeon)
• Brimhaven Gold mine (shoe)
• Shilo Village gem rocks (Gems)
• Mine east of Nature altar (Nats)
Size 1…………….10
Size 2…………….20
Size 3…………….30
Size 4…………….40
Size 5…………….50
Size 6…………….60
Size 7…………….70
Size 8…………….80
Size 9…………….90
Misthalin:
• No requirements
Asgarnia:
• 40 Crafting for Crafting guild
Kandarin:
• No requirements
Wilderness:
• No requirements
Kharidian desert:
• No requirements
Fremmenik and Lunar:
• Fremmenik Trails for relleka mine and Miscellania
• Started Fremmenik Isle for Jatiszo and Neitiznot
• Started Lunar diplomacy for Lunar isle
Morytania and Moss Le’Harmless:
• Completed Priest in Peril
• Started In aid of the Myreque for Burgh de Rott
• Completed Cabin Fever for Moss Le’Harmless
Karamja and Crandor:
• Completed most parts of Dragon Slayer quest for Crandor
• Completed Shilo village quest for Shilo Village
Piscatoris, Gnome Stronghold and Tirannwn
• Mourning end’s part 1 for Lletya
Pickaxe
Star dust, if you have some in the bank from a previous star
A Glory amulet, you will receive gems when mining stars. Wearing a charged glory will get you more gems.
A Ring of Wealth will also get you more gems.
Teleports to all the locations in the area of the star landing
For a wildy star bring all the special precautions you would bring in any adventure into the wild
Brown apron, for fally stars, to get into the crafting guild
Ardy cape for ardy stars, it has a teleport to party monks
For desert stars bring money for magic carpets, waterskins, camulet, nardah teleports, teleport to pyramids, ring of dueling, slayer ring for its desert teleport
For Lunar stars there are two potentially dangerous spots Neit and Lunar Isle. Bring food, prayer pots, armor and a weapon. Also have your enchanted lyre, lunar staff for rings if you haven’t completed Fairy Tales 3.
For Gnome stars bring an elf crystal to teleport to Llyeta
For Jama stars Karamja 3 gloves will teleport you directly to the gem mine, Spirit Graahk familiar will teleport you near the nature rune altar,
For Burgh de Rott the Dracan's Medalian will tele you to town.
There is a leader on any star hunt and they keep the time or designate someone to keep the time. Ideally you will have someone watching every spot. In the cc the timekeeper gives the time saying, 3-5 min for example.
After the time is given you report on your spot. For example if you are watching horseshoe gold mine you would simply say “shoe clear” Don't use your own names for star locations, Use the location names the leader has designated. For those hunting with me the names for each spot are in parenthesis in the list above of the star locations.
If the star falls at your spot you always tag the star first before reporting it. Otherwise there is a chance another clan will get the tag. Tag the star and then report it clearly, stating your spot, size of the star and if you got the tag. For example, “star at shoe, size 9, safi tagged!!” It makes an amazing sound when it is falling that thrills die hard star hunters. You will also see the shadow of the star as it is falling and a loud crash as it hits the ground.
If all spot were not covered by people and the timer runs out and you know the star is down, the timekeeper says ok times up, time to run. You will then proceed to the next spot that you have been asked to watch.
When you find the star report it to the clan. When you tag a star your name is placed on a sign at the observatory. The last 5 tags of the day are on the sign at any given time.
The financial rewards to star hunting is minimal, about 100k for 200 dust. The greater reward is the awesome mining experience, the challenge of finding the star, the excitement of tagging a star and the fun of hunting with your friends. Hope to see you at a star hunt soon.
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