Tuesday, August 14, 2012

Dungeoneering Tips



1. Start on floor 1 and go to the highest floor you can then reset, make sure all the floors have been done which you can do, you don’t have to do them in order but make sure they are all done before resetting. This is called prestige, the higher you prestige the more exp you will receive each floor. If you repeat a floor before resetting you will not get prestige exp for that floor seriously decreasing the amount of exp you receive.

2. 5 people in 5 difficulty large dungeon is best for higher floors (medium if you have 3 people), however 5 people in a 1 difficulty small dungeon are best for lower floors. Simply because the exp is so low its not worth spending too much time on them.

3. Complexity 6 is best for higher floors, however complexity 1 is best for lower floors. Same reason as above, get it done fast and move on to better floors.

floors.




4. Try not to die because it is a serious drop in exp. Tele out of the room if it looks like you might die.

5. Remember dung is a team skill. Don't just look out for yourself. Help out your team.


When you enter pick up a few pieces of food from the table. Also pick up 1-2 weapons to sell to the smuggler. You get more money for them if you alch them however. Use the money you buy to buy a few tools you will need to loot the dungeon. You can buy a toolkit but I like certain tools so I don’t buy it. Good tools to have are a pickaxe, a hatchet, hammer, knife, ess to make runes, fishing rod, feathers, and a tinderbox. Make laws, astrals, and cosmic runes for teleporting and cure poison spell. 20 of each should be enough unless you are in a large dungeon. Some foes in the dungeon are easier to kill using mage especially high level warriors wearing Gorg, Prom or Primal armour. For those I make an air staff and blood and death runes. But find out what spell you can use.



I also summon an adept bloodrager and make a strong melee potion to help boost my combat stats. Be aware of what you can summon and be on the lookout for the materials you need to have on hand for summons and potions. Most of these things can be found in drops or in the various rooms.

So that you can get an idea of the benefits of using potions and familiars I'm going to list the stats of the ones I use. The adept bloodrager gives an invisible boost of 9 percent to the players melee defense. Its scroll is called sundering strike and it increases the accuracy of the attack, deals more damage, and reduces your opponent's defense. The strong melee potion boosts attack and strength by 6 plus 20 percent of each level. I have customized my dungeonering ring to tier 7 Berzerker which gives 17 percent boost to strength when using an aggressive attack style. It is a good idea to find out what boost you can use and get their benefits.

Binding an Item: First priority is to bind a good weapon. I have a Prom 2h bound and it works well for most enemies, bind the best weapon you can wield. Second priority for binding is a shadow silk hood if you get it in a drop. It protects against almost all enemies. Third priority is to bind the best chest plate you can wear.

You can also bind 125 arrows and I recomend you do this. Some enemies are easier to kill using range.




Upgrading your ring: You can use tokens to upgrade your ring to give a boost in combat stats. I have berserker (used with a 2h sword) and gatherer (gives more resources when I mine, wc, fish, etc) on my ring. Level 4-5 is high enough to upgrade the ring. Make sure you activate the ring by changing the setting to 'in use'. I had a ring for weeks and it didnt seem to be helping much. I didnt have it turned on. lol!






Process: The idea is to clear each floor as fast as possible. The only things you need to kill are rooms with a guardian door inside and the boss at the end, skip killing all others unless you need food. If there is a shade in the room kill it first. They can do a lot of damage. It is enough to unlock all doors to get credit for the room. Make sure all doors are unlocked before killing the boss. Look inside the room before entering to make sure you don’t accidentally enter the boss room before you are ready. If a room is a dead end there is no reason to kill the enemies inside unless there is an altar inside, so that your team can recharge prayer. Do go in and pick up a key if there is one inside, then run back out.

If the creature looks like a dinosaur and its name ends it styx, these are not killed using a weapon but by carving a hunting trap and setting it up in the room. Ranged armour is made from the skins. There are 10 different tiers of this animal.

When processing resources use the best tools you can. For instance you will mine more ores if you have a prom pickaxe and you will burn less food if you use the best logs available. You also burn less food if you use the range to cook rather than using a fire alone. To use the range use a log on it then use a tinderbox on it to light it.

It is best to form a good dung team and have roles clearly set out. Some roles are keying, mining/smithing, fishing/wc/cooking, Stay together as a team as much as you can (except for the keyer) and pile enemies. All members of the team should be basing food for the team to use (bring food to the start room) Leave any coins you don’t need on the table in case someone needs to buy something.





The keyer: This is an important role and is the leader of the dungeon party. This person goes around unlocking all the doors. They are a scout, telling the rest of the team what to expect up ahead. The team should be ready to provide the keyer with food since they don’t kill enemies unless necessary. If the keyer says to tele to the gatestone finish clearing the room you are in first and them tele to it. If you pick up a key leave it at base and let the keyer know. The keyer will have you tele to a sfe spot when possible. If its not possible they will tell you what prayer to use before you tele. The rest of the team should stay together whenever possible. If the keyer asks for food take it right away. Listen to the keyer as that person is the guide and makes it much faster to clear a dungeon.

You will need to set up a system that works for you to keep track of where the keyed doors are located. A chart or spreadsheet can work well for this. Especially in large dungeons where there are many keyed doors to keep track of.

Group gatestone: The portal can be replaced with other things like an altar or range. If someone has built something dont replace without talking to the team. These things are expensive to build. You can still tele to the gatestone (gs) by using a spell with runes. You can also make a personal gatestone to make getting around faster.




Attack styles to use:

Animated pickaxe: Slash
Animated book: Slash
Ankous: stab, range, magic
Bat: Slash
Black demon: Slash
Brutes: Stab
Cave slime: magic
Crawling hand: crumble undead spell
Dungeon spider: slash, magic
Earth warrior: Crush
Edimmu: Stab
Fire giant: Stab
Forgotten mager: Slash
Forgotten ranger: Slash
Forgotten warrior (plate): Crush
Forgotten warrior (chain): Stab
Frost dragon, fire spells, stab
Ghosts: Slash
Giant bat: stab
Giant skeleton: crush, magic
Greater demon: Slash
Green dragon: Stab
Guard dog: Slash
Hellhound: Crush
Hill giant: Slash
Hobgoblin: Crush
Hydra: Slash
Ice elemental: Crush
Icefiend: Stab
Ice Giant: Crush, range, fire spells
Ice spider: crush
Ice troll: Stab, fire spells, flameburst defender
Ice warrior: crush
Iron dragon: stab, magic, fire spells
Jelly: crush, slash
Lesser demon: Slash
Mercenary leader: range
Mysterious Shades: Slash
Necromancer: Slash
Nechryael: slash
Night spider: crush
Pyrefiend: water spells
Reborn mages: unknown
Rats: Slash
Red dragon: stab, range
Skeleton: crush
Seeker: stab
Soulgazer: range, stab
Spiders: Crush
Spiritual guardians: crush, magic
Skeleton: Crush
Thrower troll: slash
Zombie: Slash



Bosses:
1. Gluttonous Behemoth
Prayer: Protect Magic
Weakness - Crush

2. Astea Frostweb
Prayer: Protect Magic
Weakness - Crush/Range

3. Icy Bones
Prayer: Protect Melee
Weakness - Stab

4. Luminescent Icefiend
Prayer: Protect Range
Weakness - Stab

5. Plane-freezer Lakhrahnaz
Prayer: Protect Range
Weakness - Stab

6. To'Kash the Bloodchiller
Prayer: Protect Magic
Weakness - Crush

7. Skeletal Horde
Prayer: Protect Magic
Weakness - Crush

8. Hobgoblin Geomancer
Prayer: Protect Magic
Weakness - Stab

9. Bulwark Beast
Prayer: Protect Range
Weakness - break armor with pickaxe then crush.

10. Unholy Cursebrearer
Prayer: Protect Magic
Weakness - Crush

11. Rammernaut
Prayer: - Protect Melee
Weakness - Magic/Stab

12. Stomp
Prayer: Protect Range
Weakness - Crush

13. Har'Lakk the Riftsplitter
Prayer: Protect Magic
Weakness - Stab/Magic

14. Lexicus Runewright
Prayer: Protect Magic
Weakness - Range/Slash

15. Sagittare
Prayer: Protect Magic
Weakness - Stab

16. Night-gazer
Prayer: Protect Magic
Weakness - Stab, light all 4 beacons

17. Shadow-forger
Prayer: Protect melee
Weakness - Stab, avoid special attack by hiding behind pillars

18. Bal'lak the Pummeller
Prayer: Melee if your tanking, Magic if not.
Weakness - Stab

19. Yk'Lagor the Thunderous
Prayer:
Weakness: slash, magic

20. Grave Creeper
make sure auto relaliate is turned off during this battle
Prayer: melee
Weakness: slash

21. Necrolord
Prayer: mage
Weakness: range, earth spells

22. Flesh-spoiler Haasghenahk
Prayer: mage in first form, melee in second form
Weakness: stab

23. Runebound behemoth
Prayer: magic
Weakness: stab

24. Skeletal trio
Prayer: Mage primarily but you may have to switch prayer. Try to kill the ranger first, then mage, then warrior
Weakness: Use the combat triangle and use attack style of whatever they are not praying

25. Blink
Prayer: swich according to its attack style
Weakness: stab

26. Warped gulgea
Prayer: switch prayer according to which special attack it uses
Weakness: slash, also weak to Gorajo combat familiars, bloodrager recomended

27. Dreadnaut
this boss can be safe spotted and maged
Prayer: melee
Weakness: magic

28. Hope devourer
this boss can be safe spotted and maged
Prayer: melee
Weakness: unknown

29. World-gorger Shukarhazh
Prayer: magic
Weakness: unknown

30. Kal'Ger the Warmonger
Prayer: melee when he is using the melee weapons, mage otherwise
Weakness: crush, switch attack styles when he does using combat triangle










SafiOwnz

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